/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __RECT_HPP__
#define __RECT_HPP__

namespace Thing
{
    namespace Geometry
    {
        class Rect 
        {
        public:
            Rect(int x=0, int y=0, unsigned int w=0, unsigned int h=0) :
                x(x), y(y), width(w), height(h) {}
            ~Rect() {};

            int x;
            int y;
            unsigned int width;
            unsigned int height;
        };
    }
}

#endif /* __RECT_HPP__ */
